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Adobe flash actionscript 3.0 tutorials beginners
Adobe flash actionscript 3.0 tutorials beginners




adobe flash actionscript 3.0 tutorials beginners
  1. Adobe flash actionscript 3.0 tutorials beginners full#
  2. Adobe flash actionscript 3.0 tutorials beginners android#
  3. Adobe flash actionscript 3.0 tutorials beginners code#

Michael Plank wrote a great beginner's guide to the editor, and there's full documentation (including a Getting Started guide) on the FDT homepage. If you're on a Mac, give FDT a try - there's a free version that should be more than enough to get you started. Unfortunately, FlashDevelop is only on Windows. I've written a beginner's guide to it, and there's more information at the official website.

Adobe flash actionscript 3.0 tutorials beginners code#

Instead, if you're on Windows, I recommend you download the free FlashDevelop code editor - it's my personal favourite. It's fairly useful as a tool for putting together GUIs and animated sprites, but it's not great for writing code. You do not need a copy of Flash Professional in order to make Flash games. I love being exposed to new technologies, but gamedev isn't just technology, it's a medium for expression (art), and it's just uncouth to demand an artist change his or her toolset to reflect some kind of perceived global zeitgeist. The situation is not as simple as "HTML5 is Flash's replacement".īesides all those commercial reasons, as Will Blanton said in a recent conversation about this: It is worth looking into HTML5 as well - it's worth learning several different platforms - but don't overlook Flash's many strengths.

adobe flash actionscript 3.0 tutorials beginners

In any discussion about Flash, regardless of context, someone will jump in and tell you that you should be using HTML5 instead - it's like Godwin's law for web technologies. I'll admit, there's a kind of online peer pressure against using Flash for any purpose, and this can be discouraging. As well as forming a great community to be part of, Flash game developers have written a lot of useful libraries, tools, books, and (of course) tutorials. Due to Flash's peculiar evolution, it appeals to both designers and coders - a perfect melting pot for game development. The other big reason, in my opinion, is the community. And since Flash games can run on mobile and tablet devices, they can be sold in the App Store, Google Play Store, Amazon Appstore, and so on. Flash web portals may have started out as sites for kids to host their crude stick-figure games, but they now make up a multi-million dollar industry, with many technically complex games and critical hits. Plus, although Flash Player isn't supported by most mobile and tablet browsers, Flash games can be exported as native apps for iPhone, iPad, Android, Kindle Fire, and BlackBerry.Īnother reason is the ecosystem. Flash's default programming language, AS3, is a far cry from the ActionScript of years past it's a powerful, object-oriented programming language with hardware acceleration, online networking capabilities, and support for 3D graphics. But it is still an excellent platform for game development. So Flash gets a lot of bad press among web developers and the general public, and it's certainly an obsolete choice today in many areas where it used to be king, such as multimedia website development. And everyone's come across an annoying banner ad made in Flash, or had the Flash plugin crash and take the whole browser with it. HTML5 has been improving rapidly, allowing browsers to do new things every day that were previously only possible with Flash.

Adobe flash actionscript 3.0 tutorials beginners android#

iPads, iPhones, and newer Android devices won't run it in the browser.

adobe flash actionscript 3.0 tutorials beginners

Flash has had a tough time over the past few years.






Adobe flash actionscript 3.0 tutorials beginners